Getting Started
Last updated: July 13, 2026
Getting Started
New players should begin with the free demo or the Welcome to Nowhere prologue before buying the full game. Both teach core repair loops — accepting jobs, diagnosing issues, sourcing parts, and deciding between honest work and cheap shortcuts — without the pressure of full open-world progression.
First Hour Checklist
- Complete the tutorial jobs in order — oil changes teach fluid handling, bodywork jobs introduce filler and paint.
- Inspect every vehicle thoroughly before quoting a price. Hidden rust and engine damage inflate costs.
- Buy only essential tools early. Expand inventory after completing 3–5 profitable jobs.
- Start with low-risk shortcuts (cosmetic filler, cheap paint) before engine-level hacks.
- Save workshop funds for emergency repairs after vandalism events.
Demo vs Prologue vs Full Game
| Version | Content | Best For |
|---|---|---|
| Demo | First repair jobs, core workshop loop, consequence preview | Testing if the humor and mechanics suit you |
| Welcome to Nowhere | John the Mechanic's origin story, village intro, Christopher Kingman conflict setup | Story context before the full game |
| Full Game | Open world, all repair types, full NPC cast, workshop upgrades, story missions | Complete experience |
Core Gameplay Loop
Each day follows a cycle: customers arrive with broken Polish cars → you diagnose and quote → acquire parts (new, used, or "creative") → perform repairs → collect payment → manage reputation. Repeat while exploring the village, taking side missions, and upgrading your workshop. The loop is simple; the decisions are not.
Featured videos
Full Release First Look — renovate
Rust removal, painting, and early job flow.